Secret rooms are hidden rooms that can occasionally be found inside dungeons by scouting ahead.

Content[edit | edit source]

Secret rooms will always contain a unique curio: the Ancient Artifact, which will drop a small quantity of valuables or, if opened with a Skeleton key, will provide several pieces of loot similar to that obtained when defeating The Collector, hence why the Artifact is regarded as containing 'Great Treasures'. As for every item providing loot, additional items are awarded if opening it while at low or zero light level.

Accessing secret rooms[edit | edit source]

  • 50% Scouting 33.3% 'The being mutters an incantation.' And nothing happens. This website is not affiliated with Darkest Dungeon or Red Hook Studios.
  • Darkest Dungeon features a steady stream of heroes ready and willing to go mad and die on fruitless quests to reclaim your ancestral lands from eldritch horror. Not counting the custom heroes available through various user mods, at launch there are 14 Darkest Dungeon classes available for putting together a wide range of party combinations.

To enter a secret room, it has to be scouted first and it must be critical scouting only. When scouting, eventual secret rooms will appear along a corridor; their position will be indicated by a golden star icon. Upon reaching the corridor segment holding the hidden door to the secret room, the room has to be accessed by clicking in the background or pressing the up arrow as would be done to enter a regular door. Once explored, the secret room can be left by clicking on a new destination room.

The Crimson Court DLC[edit | edit source]

With the release of The Crimson Court, secret rooms can also hold prisoners. Prisoners are similar to experienced recruits; they start at higher levels and will have their weapons, armor and skills upgraded to the highest their current resolve level will allow. After you leave the quest, a rescued prisoner will be found in the stagecoach.

Trivia[edit | edit source]

  • There is a secret room on the way to the final boss with a letter from Red Hook Studios, the developers of Darkest Dungeon.
  • Secret rooms count towards the progress in the Explore quest.
  • Scouting via curio interactions will not reveal secret rooms.
Retrieved from 'https://darkestdungeon.gamepedia.com/Secret_Room?oldid=41182'

Scouting has a chance of occurring whenever a new room is entered or certain curios are activated, making nearby unexplored areas less risky to traverse. A high scouting chance can also cause parts of the map to be already scouted at the start of an expedition.

Scouting chance is effected by torch level, trinkets, and quirks. Certain curios can also give scouts (sometimes these even scout the entire dungeon!) radiant and dim light increase your scouting chance, but lower light levels do not decrease or increase it.

Effect[edit | edit source]

When scouting is triggered, nearby rooms and corridors on the dungeon map will be revealed, showing their contents. Depending on the successfulness of the scouting, one or two (in case of critical scouting success) nearby corridors may be scouted. Scouting will always depart from the current position towards unexplored directions. Scouting is also the only way of revealing secret rooms, which can be revealed only during critical scouting success.

Darkest

By scouting ahead, it is possible to reveal incoming dangers in advance, giving the player a chance to reroute to avoid unnecessary risks or save on torches by skipping empty rooms and corridors. Scouted traps are an easy source of stress heal for heroes with good disarm chance and scouted battles will prevent the party from being surprised.

Scouting chance[edit | edit source]

The Bounty Hunter's camping skillScout Ahead increases the chances of scouting.
ScoutDarkest dungeon steam
  • A hero has no scouting chance value, the base scouting chance is always 25% upon entering a room for every party.

Darkest Dungeon How To Scout Badge

  • There are ways to increase this chance to make scouting events occur more frequently through the use of trinkets (Ancestor's Map and Evidence of Corruption being the trinkets with the highest increase at +25%).
  • Light is also an important factor in determining whether a scouting event will occur, with brighter light giving substantial increases to the scouting chance, at radiant light (>75% Torch) the scouting chance is increased by 15% compared to 'Black as Pitch' at 0% for example.
    • To save on torches or if the player wants to maintain a lower light level, it is advisable to raise the light level just before entering a room.

Darkest Dungeon How To Scout Badges

Darkest dungeon how to scout journeysTips
  • Some camping skills can increase scouting chance significantly.
  • Quirks of characters in a party can also increase the scouting chance in certain Locations.
  • The effective scouting chance is calculated by just adding all scouting modifiers listed above to the base scouting chance of 25%.
    • If your combined scouting chance is no more than 100%, then the chance of scouting two hallways ahead (critical scout) is always 50% if a scout procs.
    • If your combined scouting chance is more than 100% (practically capped at 200%), then you will always scout and the chance of a critical scout is half of your scouting chance.
Retrieved from 'https://darkestdungeon.gamepedia.com/Scouting?oldid=40782'